The 19 th century was an era of huge technological breakthroughs and new ideas, such as steel beams, which allowed for unprecedented constructions. We wanted to have direct player interaction rather than a passive effect on your settlement, especially since the World Fair was the perfect occasion to introduce such gameplay with exhibitions. ![]() Since it was also one of our priorities to improve features with Anno 1800, we decided instead to create a new event system, giving players the freedom of choice based on their cities current needs and preferences. When designing the monument feature for Anno 1800, our first idea was to give the building an island wide buff effect, similar to the way they work in Anno 1404. Building on beloved features of the previous Anno titles is as important for us as finding new ways to improve and expand the gameplay of the series. Many ideas about what the monument should be flew around the department, but we ultimately decided on the World Fair (as seen in the header picture in a an early stage of development), for its direct correlation to the industrial era, and as an expression of the scientific and historical curiosity in the 19 th century. We did a lot of research on the 19 th century: general historical research, on city landmarks, photo collages, and much else. We wanted to keep the core of the feature: a multi-staged construction building crowning a well-developed city, with an additional, powerful effect. When we started the conception phase, the monument was one of the traditional Anno features that we decided to bring back into the game. Since I often read queries regarding the monument, I am glad to have the opportunity today to explain a little about our master building and its new functionality. Since Anno Union started, we have been following community feedback with interest, longing to share more of Anno 1800’s new features with you. ![]() Today Natacha Hentzien from our Game Design Team will give you some insights into our Monument and the new Exhibition feature that comes alongside with it. Monuments have been an exciting building project in Anno games for a long time now, but they are more than just impressive structures to display the beauty of your flourishing city. It will then act as if all modules were interconnected.A city can only call itself a true metropolis if it has memorable architecture, standing as a testament of time and the progress of society and technology. ![]() NOTE ABOUT GARDENS AND MUSEUMS : It is possible to put modules away from the main entrance by using the tiling from the entrance menu (icon on the left of the one to add modules). I credit MaelstromByDesign for his incredible work on that crown falls borders map that I used. I also didn't place the main warehouse for the same reason. I didn't finished them to let you choose where to put the oil pier. ![]() There are currently 99 decoration gardens from botanica DLC that are placed. Some public buildings like universities are kind of useless, except for aesthetics purpose. The palace can have up to 105 wings here, ensuring it can cover the whole island almost. White space is free for you to customize that layout. All green tiles are trees or decorations that can be replaced by rails to add more oil powerplants if needed. Has 365 botanical modules and 50 museum modules to put all sets and give a maximum of attractiveness. Full layout of Crown Falls that I called Leiden Schaftlicht.
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